Weather Witching Guide
CombatA rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.
Weather Witching guide for Project Gorgon. Deals Cold and Electricity and Nature and Nothingness and Potion damage. 128 abilities in 14 upgrade chains. 67 treasure mods. Pairs with 17 other combat skills. Learn from Alzaneth in Statehelm.
How to Unlock
Advancement Hints
Abilities (128 in 14 chains)
| Name | Lv | Dmg | Power | CD |
|---|---|---|---|---|
| Lightning Bolt | 1 | 12 | 9 | 9s |
| Lightning Bolt 2 | 10 | 26 | 12 | 9s |
| Lightning Bolt 3 | 20 | 44 | 15 | 9s |
| Lightning Bolt 4 | 30 | 68 | 19 | 9s |
| Lightning Bolt 5 | 40 | 99 | 22 | 9s |
| Lightning Bolt 6 | 50 | 150 | 25 | 9s |
| Lightning Bolt 7 | 60 | 202 | 28 | 9s |
| Lightning Bolt 8 | 70 | 257 | 31 | 9s |
| Lightning Bolt 9 | 80 | 320 | 34 | 9s |
| Lightning Bolt 10 | 90 | 385 | 38 | 9s |
| Lightning Bolt 11 | 100 | 451 | 41 | 9s |
| Lightning Bolt 12 | 110 | 527 | 45 | 9s |
| Lightning Bolt 13 | 120 | 603 | 49 | 9s |
| Name | Lv | Dmg | Power | CD |
|---|---|---|---|---|
| Hailstorm | 5 | 16 | 16 | 15s |
| Hailstorm 2 | 20 | 53 | 25 | 15s |
| Hailstorm 3 | 35 | 104 | 34 | 15s |
| Hailstorm 4 | 50 | 200 | 40 | 15s |
| Hailstorm 5 | 60 | 273 | 45 | 15s |
| Hailstorm 6 | 80 | 436 | 56 | 15s |
| Hailstorm 7 | 90 | 526 | 61 | 15s |
| Hailstorm 8 | 100 | 618 | 67 | 15s |
| Hailstorm 9 | 110 | 723 | 73 | 15s |
| Hailstorm 10 | 120 | 829 | 79 | 15s |
| Name | Lv | Dmg | Power | CD |
|---|---|---|---|---|
| Calm Skies 1 | 5 | — | 16 | 40s |
| Calm Skies 2 | 25 | — | 27 | 35s |
| Calm Skies 3 | 35 | — | 34 | 30s |
| Calm Skies 4 | 50 | — | 40 | 30s |
| Calm Skies 5 | 65 | — | 48 | 30s |
| Calm Skies 6 | 80 | — | 56 | 30s |
| Calm Skies 7 | 95 | — | 64 | 30s |
| Calm Skies 8 | 105 | — | 70 | 30s |
| Calm Skies 9 | 115 | — | 76 | 30s |
| Calm Skies 10 | 125 | — | 83 | 30s |
| Name | Lv | Dmg | Power | CD |
|---|---|---|---|---|
| Wind Ward | 5 | — | 16 | 20s |
| Wind Ward 2 | 15 | — | 22 | 20s |
| Wind Ward 3 | 30 | — | 30 | 20s |
| Wind Ward 4 | 45 | — | 38 | 20s |
| Wind Ward 5 | 55 | — | 43 | 20s |
| Wind Ward 6 | 65 | — | 48 | 20s |
| Wind Ward 7 | 75 | — | 53 | 20s |
| Wind Ward 8 | 85 | — | 58 | 20s |
| Wind Ward 9 | 95 | — | 64 | 20s |
| Wind Ward 10 | 105 | — | 70 | 20s |
| Wind Ward 11 | 115 | — | 76 | 20s |
| Wind Ward 12 | 125 | — | 83 | 20s |
| Name | Lv | Dmg | Power | CD |
|---|---|---|---|---|
| Shocking Grasp | 5 | 18 | 10 | 9s |
| Shocking Grasp 2 | 15 | 35 | 14 | 9s |
| Shocking Grasp 3 | 30 | 68 | 19 | 9s |
| Shocking Grasp 4 | 45 | 123 | 23 | 9s |
| Shocking Grasp 5 | 60 | 202 | 28 | 9s |
| Shocking Grasp 6 | 75 | 288 | 33 | 9s |
| Shocking Grasp 7 | 90 | 385 | 38 | 9s |
| Shocking Grasp 8 | 100 | 451 | 41 | 9s |
| Shocking Grasp 9 | 110 | 527 | 45 | 9s |
| Shocking Grasp 10 | 125 | 641 | 51 | 9s |
| Name | Lv | Dmg | Power | CD |
|---|---|---|---|---|
| Cloud Trick | 10 | — | 27 | 30s |
| Cloud Trick 2 | 35 | — | 46 | 30s |
| Cloud Trick 3 | 65 | — | 66 | 30s |
| Cloud Trick 4 | 90 | — | 85 | 30s |
| Cloud Trick 5 | 120 | — | 110 | 30s |
Treasure Effects (67)
Calm Skies restores 52 Armor every other second to allies in the area
Every other use of Dampen restores 49 Power
Deluge deals an additional 231 nature damage over 7 seconds. For 7 seconds, target has a 15% chance to Miss with any Melee attack.
Hailstorm damage +258
Lightning Bolt deals +75 damage and hastens the current reuse timer of Summon Tornado by 3 seconds
Shocking Grasp Damage +135. Shocking Grasp has a 100% chance to stun the target
Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +25% for 15 seconds
When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +20% Damage
Tsunami Damage +166, Targets also take +30% damage from sentient weather phenomena for 30 seconds
Weather Witching Base Damage +50%; Tempest Flight Speed +1.5
When Wind Ward ends, you recover 308 Armor
Calm Skies restores 48 Health every other second to allies in the area
When you trigger Cloud Trick, you recover 140 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly)
Every other use of Dampen restores 49 Power
Hailstorm boosts the damage of your Nice Attacks +245 for 10 seconds
Shocking Grasp Damage +125 and Accuracy +30
Shocking Grasp Reuse Time -6.5
Shocking Grasp Damage +135. Shocking Grasp has a 100% chance to stun the target
Storm Shield boosts target pet's non-Rage Attack damage +73 for 15 seconds
Summoned Tornadoes have +202 Max Health
Tsunami deals +700 Nature damage over 7 seconds
Electricity Damage (Direct & Per-Tick) +12.5% (while using WeatherWitching)
Wind Ward absorbs +149 damage before dissipating
Calm Skies restores 43 Power every three seconds to allies in the area
When you trigger your Cloud Trick, you recover 128 Power
Deluge deals an additional 483 nature damage over 7 seconds
Hailstorm damage +82.0000000000001%
Shocking Grasp Damage +69%
Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +25% for 15 seconds
Summoned Tornado attacks deal +225 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking).
Tsunami deals +700 Nature damage over 7 seconds
Indirect Nature Damage +58% (while using WeatherWitching)
When Wind Ward ends, you recover 194 Health
Calm Skies Reset Time -5 seconds Calm Skies Power Cost -25
While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +86 Power
Deluge deals an additional 483 nature damage over 7 seconds
Hailstorm deals 425 Nature damage over 10 seconds
Lightning Bolt damage +173
Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +25% for 15 seconds
Summoned Tornadoes move much faster and their attacks deal +42% damage
Tsunami Damage +455
Channeled Weather Witching ablilities are not aborted if you are attacked while channeling.
While Wind Ward is active, you gain +25% Ranged Evasion
Compatible Skills (17)
Quick Stats
- Abilities
- 128
- Upgrade Chains
- 14
- Treasure Mods
- 67
- Trainers
- 6
- Compatible Skills
- 17
- Damage Types
- ColdElectricityNatureNothingnessPotion