Coordinated Assault Random Damage

Warden

Coordinated Assault Random Damage is a Warden treasure effect in Project Gorgon. Applies to MainHand, Legs slots. 25 tiers spanning levels 5–140.

Equipment Slots

MainHandLegs

Tiers

Level RangeMin RaritySkill ReqEffects
5–20UncommonLv 5
  • Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
10–25UncommonLv 10
  • Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
15–30UncommonLv 15
  • Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
20–35UncommonLv 20
  • Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
25–40UncommonLv 25
  • Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
30–45UncommonLv 30
  • Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
35–50UncommonLv 35
  • Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
40–55UncommonLv 40
  • Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
45–60UncommonLv 45
  • Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
50–65UncommonLv 50
  • Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
55–70UncommonLv 55
  • Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
60–75UncommonLv 60
  • Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
65–80UncommonLv 65
  • Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
70–85UncommonLv 70
  • Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
75–90UncommonLv 75
  • Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
80–95UncommonLv 80
  • Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
85–100UncommonLv 85
  • Coordinated Assault causes all allies' melee attacks to deal up to +95 damage (randomly determined for each attack) for 30 seconds
90–105UncommonLv 90
  • Coordinated Assault causes all allies' melee attacks to deal up to +100 damage (randomly determined for each attack) for 30 seconds
95–110UncommonLv 95
  • Coordinated Assault causes all allies' melee attacks to deal up to +105 damage (randomly determined for each attack) for 30 seconds
100–115UncommonLv 100
  • Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds
105–120UncommonLv 105
  • Coordinated Assault causes all allies' melee attacks to deal up to +115 damage (randomly determined for each attack) for 30 seconds
110–125UncommonLv 110
  • Coordinated Assault causes all allies' melee attacks to deal up to +120 damage (randomly determined for each attack) for 30 seconds
115–130UncommonLv 115
  • Coordinated Assault causes all allies' melee attacks to deal up to +125 damage (randomly determined for each attack) for 30 seconds
120–135UncommonLv 120
  • Coordinated Assault causes all allies' melee attacks to deal up to +130 damage (randomly determined for each attack) for 30 seconds
125–140UncommonLv 125
  • Coordinated Assault causes all allies' melee attacks to deal up to +135 damage (randomly determined for each attack) for 30 seconds

Other Warden Treasure Effects