Conditioning Shock Crit Debuff

Warden

Conditioning Shock Crit Debuff is a Warden treasure effect in Project Gorgon. Applies to Legs, Feet slots. 25 tiers spanning levels 5–140.

Equipment Slots

LegsFeet

Tiers

Level RangeMin RaritySkill ReqEffects
5–20UncommonLv 5
  • Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
10–25UncommonLv 10
  • Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
15–30UncommonLv 15
  • Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
20–35UncommonLv 20
  • Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
25–40UncommonLv 25
  • Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
30–45UncommonLv 30
  • Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
35–50UncommonLv 35
  • Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
40–55UncommonLv 40
  • Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
45–60UncommonLv 45
  • Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
50–65UncommonLv 50
  • Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
55–70UncommonLv 55
  • Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
60–75UncommonLv 60
  • Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
65–80UncommonLv 65
  • Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
70–85UncommonLv 70
  • Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
75–90UncommonLv 75
  • Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
80–95UncommonLv 80
  • Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
85–100UncommonLv 85
  • Conditioning Shock deals +72 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
90–105UncommonLv 90
  • Conditioning Shock deals +76 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
95–110UncommonLv 95
  • Conditioning Shock deals +80 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
100–115UncommonLv 100
  • Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
105–120UncommonLv 105
  • Conditioning Shock deals +88 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
110–125UncommonLv 110
  • Conditioning Shock deals +92 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
115–130UncommonLv 115
  • Conditioning Shock deals +96 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
120–135UncommonLv 120
  • Conditioning Shock deals +100 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
125–140UncommonLv 125
  • Conditioning Shock deals +104 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds

Other Warden Treasure Effects